To achieve a victory in a game, the ideal way is no better than a clear shot, but often in the process of hitting the ball, it is not possible to have a good opportunity to hit every shot, often the mother ball directly hit the target ball or the target ball into the ball route is blocked, the angle of the ball is too small and so on. At this time we need to use some special techniques to achieve the goal. According to the degree of difficulty, I will be billiards advanced skills are divided into punch, pocket, pass, borrowed power, rebound, spin, combination of seven. The following is a discussion of the playing style and key points of these seven scoring techniques.
I. Punching
Punching is actually in the beginning of hitting their own color, beforehand, taking into account what the ball under the ball angle is small or not directly under the ball may be, it is easier to hit the ball, the use of rotation, the power to control the use of the mother of the ball or other balls will be hit by these balls to make it easy to hit the ball, as long as there is a certain understanding of the alignment, punching the ball shouldn’t be a problem as long as there is the awareness of this It is enough.
Second, turn the bag
Turning the bag is a common skill, is to make the target ball hit once or several times the edge of the case, and then into the bag. Turn over the bag of balls, the simplest is the target ball close to the bag near the bag, this time only need to add a strong low bar to prevent the target ball rebound when the ball hit the mother ball and change direction, pay attention to the direction of the aiming point, should be aimed at the target bag on the collision of the case of symmetry of the mirror image of the edge of the point, so that after the standard specular reflection, the target ball is easier to bag.
It is worth noting that, in addition to the impact of the long side of the bag or the bottom of the bag, you can also impact the short side of the bottom of the bag or into the bag, and even have to impact the bottom of the bag near the case of the side of the bag or the bottom of the bag of the next method, when the target ball after two reflections, the route will be parallel to the departure route, it is relatively easy to aim at.
Third, passing
Passing is the mother ball hit the first target ball, using the first target ball hit the second target ball, let the second target ball into the pocket. The aiming way is to put the aiming circle directly on the second target ball, as if it can directly hit the target ball and let the second target ball into the pocket position, and then note down this position, and try to find a way to hit the first target ball to this position, as long as the aiming is careful, it will not be very difficult.
Fourth, borrowing power
Borrowing power has two ways to play, one is the target ball is blocked, but there are other balls near the pocket, the target ball may change direction with the help of this ball into the pocket, the angle as long as the pinch is accurate, the possibility of the pocket will be very large. Another is the mother ball borrowing force, that is, the mother ball can not directly hit the target ball, but can first hit other balls to change the direction of the mother ball and then hit the target ball, usually used for the target ball from the pocket is very close to the situation. Note that you can even use the strong spin of the ball to change the direction of the ball.
Borrowed power is a smart way to play, often use borrowed power to play but more effective than direct play, for example, I have encountered such a two situations, one is there are still two of my color balls on the table 6 and 7, 6 can be directly down to the bottom pocket, but at this time the 7 is near the bottom pocket of the opponent’s ball is blocked, so I intentionally will be the 6 first to hit his ball and then down to the bottom pocket, so the route of the 7 will be cleared out. There is also a situation where the penultimate color ball is used to lend strength to my own last ball into the pocket, thus flushing out the last ball, which is also an application of borrowing strength.
Fifth, rebound
The rebound, also known as the hook, is the mother ball first hit the case side to change the route and then hit the target ball into the pocket method. Usually used in three cases, one is a long ball, the target ball near the edge of the case, but the mother ball and the target ball in the middle of the obstacle ball, at this time we can hit the mother ball to the target ball close to the edge of the case rebound and then the target ball “sweep” into the bag.
The second situation is that the target ball in a very good into the pocket position, but the mother ball is outside the angle of entry, directly hit the target ball can not go into the pocket, at this time you can use the hook, the probability of going into the pocket is very high.
The third situation is the target ball in the middle pocket near, but directly under the ball and turn the pocket route are blocked, this time you can use the rebound ball into, pay attention to the rebound when the best aiming circle on the side of the case to be rebounded to stick, this is conducive to judging the direction of the rebound and location. Other cases due to the probability of scoring is very low, so do not discuss, you can test yourself. As billiard enthusiasts, we must master the rebound ball playing method, because many cases need to rely on this technology to solve the ball.
Six, Spin
Spin is the highest state of billiards, its application is a variety of methods, playing the ball is very ornamental, if the ball, it is breathtaking. First of all, the side spin ball, this kind of ball even if the rod angle of 0 can play a small arc, the mother ball will be biased in the direction of rotation, if you add the angle of the rod, there will be a “rod” effect, can effectively bypass the obstacles to the ball to hit the target ball, only, into the ball is more difficult, mostly used to solve the problem of the ball.
Side spin can be used to hit the “impossible angle into the ball”, for example, you may wish to test a strong side spin hit the case side, if it is hit at a certain angle, there may even be a mother ball along the case side of the ball does not rebound or along the starting angle of the strange phenomenon of the rebound, the use of this reasoning to hit some of the seemingly impossible ball, or solve some seemingly impossible to solve the ball, or to solve some seemingly impossible ball, or to solve some seemingly impossible ball. Or solve some seemingly impossible to solve the obstacles to the ball, often can receive strange results.
Seven, combination
In fact, the combination can not be regarded as technology, can only be regarded as a kind of consciousness, that is, the above six skills organically combined, with their own creativity free play, such as the first hook and then turn over the bag, the first turn over the bag and then borrowing power, etc., which all sorts of wonderful things, rely on your own fine taste.
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